Tower & Trail is a free idle adventure that runs in your browser. Look after a small village on the edge of the wild, send parties of four down a trail of connected map screens, take over camps, gear up your travellers and climb the Tower.

The game is still growing, and new things land on the website first. New content, small fixes and newly tested features go to towerandtrail.com first. This itch.io version is updated too, but less often – so at times the website will be a few patches ahead. If you want the newest version and cloud save across devices, play there; your itch.io save can be exported and imported.

What you do

  • Send parties out along the trail – battles play out on their own, in real time, with skills and damage numbers
  • Take over camps along the way and put villagers to work producing food, wood and stone
  • Grow your village: build, take in travellers who ask to stay, and run the village store and forge
  • Collect and refine gear across six tiers – your travellers' outfits and weapons change as they get stronger
  • Level your travellers up to 50 for new skills, chase gear sets, and reroll the stats on your best gear
  • Three regions so far – the Frozen North, the Scorched East and the Tidal South – each with side paths, special monsters and a boss at the end of the road
  • Climb the Tower for records and rewards
  • Turn on Auto when you'd rather just watch

Saving – this itch.io version keeps your village in this browser only. Use Export save (top bar) now and then to keep a copy. For cloud save across devices, play at towerandtrail.com – you can import your itch.io save there.

Plays on desktop and on phones (portrait). No sound.

Guides and game info: Tower & Trail Wiki

About the art – the scenes and combat effects in the game come from my asset packs, so you can see them in a working game:

Graphics were made with AI image tools (Leonardo.Ai, Google Gemini and Krea) and then cut, cleaned up and animated by me; the buttons, panels and frames are drawn in code. Font: DotGothic16 (SIL Open Font License). The game is tagged as using AI-generated graphics. Characters, monsters and icons from the game are not part of the asset packs.


Update Log

  • 8 October 2026 – Auto now plays further on its own: it tries the next scene, takes on bosses, and builds halls and camps when you have plenty to spare. Red dots point to bosses you haven't beaten today, big numbers are shortened (k / M / B / T), and gold and red drops in the Tidal South are now Saltbark set pieces.
  • October 2026 (update) – Living maps: campfires, torches, chimney smoke, steam, glinting water, falling snow and drifting sand across all scenes. In the Tower you can now continue from your furthest floor on the same day.
  • October 2026 – First release on itch.io.
Updated 4 days ago
Published 9 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorSdavGha
GenreRole Playing
Tags2D, Auto Battler, browser, Dungeon Crawler, Fantasy, Idle, Incremental, Pixel Art, Singleplayer
AI DisclosureAI Assisted, Graphics

Development log

Comments

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Tidal south is vile. I've got 4 mythical, fully equipped level 50s running it, and can not get past lvl 7. Thats just poor design.